

Power Hungry: If the enemy is farther than 30 yards, deal 30% more damage.Mantra of Conviction: When not in use, enemies absorb more damage, when being used, higher damage output for a small time.Mantra of Healing: Shield activates that sucks in damage when active and when passive allies get healed.When passive, each block, dodge or hit received deals a percent of holy damage to the enemy. Mantra of Retribution: Attacks are stronger while active.When Passive, all resistances get raised. Mantra of Salvation: While active resistances to all elements for allies is raised when active.Epiphany: Spirit Regeneration and dash attacks are increased for 15 seconds.When not active a Mystic Ally fights with the Monk. Mystic Ally: For a small amount of time, the Mystical Ally's damage is raised.Seven-Sided Strike: Attack making the Monk immune from any enemy attacks and dealing large amounts of damage.

Cyclone Strike: Cyclone sucks in enemies closer to the Monk all while doing damage to them as well.Sweeping Wind: AOE style attack where any enemy that touches the vortex gets damaged.Exploding Palm: Normal strike causing bleed with the added bonus that if the enemies die from the bleed, they will explode.Dashing Strike: Dash attacks on the enemy.Inner Sanctuary: Runic that lowers the damage inflicted on all allies inside the radius.

Serenity: Gain invulnerability for three seconds.Breath of Heaven: Allies and Monk are healed.Blinding Flash: Enemies are blinded for three seconds.Wave of Light: Mystic Bell destroys enemies in a small radius.Lashing Tail Kick: Roundhouse kick that deals AOE damage.Way Of the Hundred Fists: Strong punches designed to hit enemies in a small area.Crippling Wave: Punches causing effects on enemies such as lower attack power and movement speed.Deadly Reach: Each third hit can launch enemies in the air all while doing damage to multiple threats.Fists of Thunder: Punch enemies in rapid succession after teleporting to them.
#MAGE TIME STOP ITEM DIABLO 3 GENERATOR#
